The Mud Resource Collection

WWW Servers and WWW Interfaces to Games

This document is part of the MUD Resource Collection.
This page lists the various projects attempting to connect MUDs to the WWW, through various means, from extended clients to multimedia servers.
o The Pueblo Client
Information about the Pueblo multimedia MUD client, from Chaco Communications, which has a built-in WWW interface. The procedure for extending MUDs to work with Pueblo is documented here.

o Phoenix Client
Phoenix is a WWW client capable of connecting to MOOs. It seems to be in the early stages of development.

o The web2mush interface to TinyCWRU.
An experimental interface between TinyCWRU (a MUSH), and WWW. Documentation is also available through this link. See also Glenn Crocker's 2nd WWW conference paper.

o MOO-WWW Links
A small collection of links and project documentation for connecting MOOs to the World-Wide Web.

o ChibaMOO
ChibaMOO is one of the more popular WWW-MOO interfaces; it uses the WOO protocol from LambdaCore. There is a small amount of documentation here.

o MUD WWW Implementations
A page covering summary information about JaysHouse MOO and Cardiff MOO, and some general information about MOOs and the WWW.

o WAXweb
A WWW-MOO interface to a film about bees and a database of sorts.

o htMUD
This is a WWW interface to a TinyMUD-style MUD (it's designed to work with PennMUSH 1.50 and TinyMUSH 2.0). It is written in perl, and requires you to open, simultaneously, an HTTP connection (using a forms-capable client; the latest versions of Xmosaic and lynx will work) and a telnet connection to a MUD. It displays graphical-style output in the WEB client window, and other text through the telnet connection.

o PointWorld
This is not a MUD, but it allows users to construct 3-D worlds and socialize with one another. The graphics are nice, though users who are browsing via modem should beware.

o WebWorld
This is not a MUD, but it's structured along the same sort of idea as the original Tiny-style building MUDs. You can construct things and "link" them in on the WEB, creating a virtual world. Very nifty.


Lydia Leong / lwl@godlike.com / Established July 1994